I completely forgot to test implementing the Swift Action Points rule, but I think things ran pretty well over all. I didn't have thing planned as well as I might like and really need to place extra effort on considering things like, perhaps, creating a disease tract for spending a certain amount of time in raw sewage. (The encounters took place in a sewer.)
In the meantime, I had the thought to attempt porting some Diablo
AurasI've put more work into creating the aura powers themselves. It's an interesting thing to try and downgrade the overpowered skills from Diablo II
Auras are tied to utility powers which have the aura keyword. Every aura power is a burst power which creates a zone. That zone is centered on a creature or an object and moves with the creature or object. Any one creature or object can only have one aura active on it at a time, and can only benefit from one aura power at a time.
For example, should a creature be standing in a square that is covered by two overlapping zones, that creature must choose which benefit to gain, rather than gaining the benefits of both. In addition, any player who uses an aura power cannot use another aura power until after the original power’s effects have ended.
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