Wednesday, March 31, 2010

Slow Work Toward New Worlds

Today has largely been acting as a chauffeur, managing errands, setting up an appointment to pickup my new contacts and glasses, and enjoying the beautiful weather.  Also, rest.  I didn't really start the day until 2:00 p.m. following some incredible insomnia.

I have started looking into creating a small business, not that I'm prepared to do so, but for the sake of understanding things better for possible future options.  There's a long way to go for that, since there's so much relevant information, but it's all been fairly comprehensible so far.  One thing that helps keep me going these days is the thought of potential futures and learning how to create them, regardless of what I actually end up doing.

One of my roommates and I did have a short discussion on the topic, sparked mainly by the inspiration she had to recreate an old character of hers, Mecca, now that the Player's Handbook 3 is available.  Mecca was a psion in older editions of the game, and while my roommate attempted to make versions of her in 4th Edition, none of them were satisfactory since the psionic power source hadn't been finalized and published until recently.

While the discussion was short, it did lead to potentially getting in touch with someone who does game design.  I do already know some people that could be helpful in that regard, but not many, so having someone else that might be able to help coax me through the process of getting into game design would be nice.

In particular, I'll need some people to help me get focused on it and keep me current on modern game systems, since right now I'm largely familiar with 4th Edition D&D.  I've played other games in the past, but I haven't played anything else that's been released in the past several years.  Which is OK for now, since there's plenty of room to work on supplemental material, and I'll certainly want to focus more on creating supplements than entirely new games, but I will want to become more familiar with a variety of games over time and consider creating supplements for other systems as well as designing my own games someday.

In the meantime, I'll be letting my various campaign setting ideas gestate for a while.  I should review the short document on the latest idea I had and see about updating it.

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